Going strong after three days

It's actually five days with a slight lapse (one smoke) three days ago...

Part of the trick to quitting smoking is that you need to disassociate stuff that you used to smoke a lot while doing. For me it's most things besides going to church or sleeping. Disassociation takes a lot of doing everything that you smoked during, doing it more often and longer than you did when you smoked, and doing it without smoking. The first of the disassociation process for me was video games.

This weekend Beaner and I played the Wii pretty much all weekend. It was indeed another "Wiikend". Tanks on Wii Play is awesome. We pretty much played three games on Wii Play the whole time, which were Tanks, Shooting Gallery, and the one where you have to find Miis. I'm not sure what it's called. Bean made a Mii, too, which looks a lot like him.

Besides the Wii, I played a lot of STALKER, Rainbow Six Vegas, Company of Heroes, and Sid Meier's Railroads! The latter game was played the most because I bumped up the difficulty from where I'm used to playing, and I bumped up the graphics to 1280x1024 with anti-aliasing on. It looked f@%#@$ing beautiful. It's a slow paced game where smoking would be easiest. You're not always doing something with the keyboard and mouse. You'll set up a route and wait until you're able to make enough money off of it to set up more routes. It's a good financial strategy game. Lots of time to sit back and smoke, which is what made it all the more worthwhile to play it a lot.

Did I mention that my new computer is a goddamn beast?! I think it actually runs cooler than my liquid cooled PC. And I'm telling you, Company of Heroes never looked so good. I have it maxed, but the thing that makes the biggest difference is having the effects maxed. So when my rifle guys are shooting their Browning Automatic Rifles, they kick up dust next to the German soldiers they are shooting at. Or when I drop a howitzer artillery strike on an enemy base, the dirt, concrete, and dudes that it hits all go flying. And I'm so damn good. Zatko and I played a multiplayer game at about 12:30 am Sunday on Seine River Docks. It was him, me and a hard computer vs. an expert, a hard, and a normal computer. Zatko was backed into his corner sucking his thumb, while I was trying to make forward progress the whole time. :) It was a brutal match, but I finally broke through the computer's defenses across from me, and eventually made my way through to the other computers. All without smoking. The only bad thing about online multiplayer is that you can't tell which computer is which. Meaning, I would love to know if I had at least the hard computer across from me. Zatko and I were split with the hard computer between us, and the hard computer wasn't doing anything. So he had a good opponent across from him. I know the CPU player across from me was getting help from someone, so it's not like I couldn't take out a medium. The expert was definitely helping. Anyway, after an hour and twelve minutes, the match was over and we emerged victorious.

Rainbow Six Vegas is a fun game, and it also looks terrific. I had started it on the old computer, but decided that I wanted to go through it from the beginning when I got the new computer up. Well worth it. The combat in it is fun. First person, or even third person, shooters haven't really innovated in terms of combat. I can name a handful... FEAR, Max Payne (1 & 2), Brothers in Arms, and Rainbow Six Vegas.

In FEAR, it was just incredible. I have to install that again. Running up to a dude in slow motion and bashing him across the face with your gun could never be equaled in any game. Or throwing a proximity mine then switching to slo-mo and watching it jump up and explode at eye level with enemy. In Max Payne, again with slow motion, diving and watching all the bullets fly was great. Max Payne 2 introduced a more interactive environment with physics, which became apparent from the start when you shot a dude into a tray full of medical supplies in the hospital and watched it all fly all over the place in slow motion. Brothers in Arms had a less interactive environment than both of those games, and no slow motion, but still it was very innovative. You couldn't kill a guy unless you suppressed and flanked. You could sometimes score a lucky shot, but you had to use the situational awareness (pause and view from above the battlefield) to find the best place to suppress from and the quickest path to flank. Each map was like a puzzle. The third one in that series is sure to be a blast, with a more interactive environment (built on Unreal Engine 3, with destroyable buildings and the like).

I just noticed I'm missing some movies. Sometimes my movies will make their way downstairs. I like to watch them on my MacBook Pro, so the best ones are usually in my bedroom. But sometimes my brothers will take them downstairs where they'll pile up until I collect them. Tonight I collected about 30 of them and brought them back upstairs. That's like half of my collection. But I know that I'm missing some, like Minority Report. I should really keep a better catalog... but once I buy a house, it'll be easier to keep track, since I also have some movies in Jeff's room, like Hitchhiker's Guide to the Galaxy. I'll collect them tomorrow. I'll probably end up buying Delicious Library... if there's a way to export it to some format that can be put onto a website easily. That would be a great use of a webservice... send an image with a barcode and get back the details of whatever it is you scanned. Or just a website with an exportable format where you upload images of the barcode (or ISBN for books) and it adds it to your library. The new applications will not be run on my computer, which is what Google has figured out. There's no need for anything but computational intensive applications, or just stuff that you can't do on the web, to be running on my computer. Figure it out, already, stupid internet. I'm out.